Wednesday, January 27, 2010

Constructivism in Practice

Constructivism is when a student actively constructs his/her own meaning about a concept or idea. Constructionism is when students learn best by building or constructing something. Constructionism is what teachers call "hands-on" projects or activities. In Using Technology with Classroom Instruction that Works, they talk about three main practices of generating and testing hypotheses. One way is by using a spreadsheet software. A teacher can create an interactive spreadsheet for the students to use when completing the project. This spreadsheet will allow the students to insert numbers and not have to worry about entering the formulas for the information. This allows the students to focus more on the connection between the numbers and answers instead of thinking of a formula. This way is constructivism because the students are constructing their own meaning about the concept by analyzing the connection between the data. The second way is data collection tools. These tools could be digital probes or microscopes and the Internet. This way is constructionism because the students are using tools to create new artifacts or to help build on to what they already had constructed. Once they have gathered data, the students can use the Internet to analyze and synthesize their data. The third way is web resources and gaming software. This way is constructionism because the students build or create an artifact in the game that helps them learn more about the concept. It could also be constructivism because the students are playing a game that may have different scenarios, which means the students are constructing their own meaning of the concept. Next week, my students will be playing an online game about the gold rush. They get to create their own path to success in gold mining. First, they have to pick a character and build up their wealth, mining skills, and health. Once they have a certain amount of points in each category, they can choose to mine for gold, buy restaurants, or own hotels. If they do not succeed in gaining points in their categories, then their character dies. This game helps the students understand the struggles and successes that came with the westward movement and gold rush.

Wednesday, January 20, 2010

Cognitivism in Practice

Cognitivism in Practice...
Cognitivism is a three step information processing program that your brain goes through. The first step is sensory input of information that goes to the second step, which is short-term memory, where the information is hopefully stored in the step three, long-term memory. Dr. Orey sums it up when he said that integrating multiple senses in presentations improves learning. Another part of cognitive learning theory is Paivio's dual coding hypothesis. I like this hypothesis because it says that information is stored better when a person has the opportunity to put an image with the text. I do this a lot in my vocabulary powerpoints each week. I will give the text definition of the words and use them in a sentence; then, I also show three pictures that connect to the word and have the students deduce why the picture and the word are connected. They really remember the vocabulary words better and often use the pictures they saw to help them remember the definition for the test. Elaboration is another part of cognitivism and this is the primary mechanism for storing information in long-term memory. We make many connections to the information. Sometimes we forget what we learned and Dr. Orey said that we didn't lose the information, we just lost the connection to the information. Eventually, something else will trigger the connection and we will remember it again, at least until the next time we forget it!!!
Cues, Questions, and Advance Organizers
In this chapter of the book, they talk about different technology applications that can be used to enhance cognitive learning. One application was to use a word processing program to make graphic organizers. Dr. Orey talked about concept maps, which is what a graphic organizer is. Graphic organizers allow the students to build numerous connections to the information when they connect subtopics to the main topic. Another application is the Excel spreadsheet. Math is a great subject to use spreadsheets in because they are a mathematical concept map. They allow the students to find declarative information and then use procedural information to put the facts into the spreadsheet and figure out the formula to get the final answer. Lastly, a powerpoint slide show was used to show the Great Depression. This application correlated to Paivio's dual coding hypothesis because the images from the slide show help the students retain the factual text better.
Summarizing and Note-Taking
In this chapter, the author discusses different techniques for helping students summarize and take notes. One technique for summarizing is by tracking all changes in Microsoft Word. When a student is able to see the changes they made to their paper, it helps them understand the concept of summarizing and makes it easier for them to grasp the concept...dual coding. Summary frames are an example of using concept maps to help the students learn how to summarize and what is needed in a summary. The teacher creates the summary frames by filling in the subtopics and the students will answer the subtopics with what they know. A technique for note taking is to have teachers teach their students a variety of techniques on note taking. Using graphic organizers and Microsoft Word outlines are good examples as to how the students can visualize the ideas and connections between the ideas.

Wednesday, January 13, 2010

Behaviorism in Practice

There are lots of instructional practices in classrooms today that use the behaviorist learning theory. Internet websites are also becoming behavioristic as they are using the rote and memorization techniques to help students learn math facts, social studies dates, and science facts. The internet is also used for spelling rote memorization. In our book resource, we learned about Reinforcing Effort and Homework and Practice methods and how technology is integrated into these methods. The Homework and Practice section of the book gave examples of how tutorials are used in lessons to help students learn the parts of a lever and the three types of levers. According to Dr. Orey, tutorials are a prime example of behaviorist learning theory put to work in technology. Another huge part of the behaviorist theory is classroom management, which is the reinforcement of a desired behavior and the punishment of an undesired behavior. This part of the behaviorist theory correlates with the Reinforcing Effort section. The book resource gives examples of how technology can be used to track effort and behavior. Some classes use spreadsheets or rubrics to analyze their effort on a specific assignment or behavior. Other classes use online surveys to determine how well they behaved or how well they worked on an assignment. These two technological strategies allow students to see their growth in behavior and effort in a visual manner. The students are able to see growth or decline and figure out what works to make their "scores" increase or what they do that makes their "scores" decrease. Behaviorism is still needed in classrooms today. Even though every student learns differently, they still need reinforcement and punishment in order to function in society. There are also students who do well with rote memorization in learning their facts and technology is a great way for them to achieve their learning.